Search Issue Tracker
Not Reproducible
Votes
0
Found in
3.5.0f2
Issue ID
441523
Regression
No
Batching breaks some tree creator trees
TreeCreator stores arbitrary data in the tangent vectors, and transforming it (like batching does) is just wrong.
We need ability for shader to specify "I'm using normals / tangents as arbitrary data", and not do batching in those cases.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment