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Changing Animator.runtimeAnimatorController Changes Default State Values
Steps to reproduce: 1. Open attached project 2. Open "Appliction" scene 3. Press Play 4. Select "AnimatedObject" in the Hierarchy 5.... Read more
[VR] Camera's FOV does not set properly in VR mode if user changes the f...
Steps to reproduce: 1. Download and open attached project 2. Open scene "main" 3. Makes sure VR mode is on in Player Settings 4. No... Read more
Minimising and then maximising crashes unity in PlatformSemaphore::WaitF...
Steps to reproduce: 1. Open attached project "case_810392-Jumps.zip" 2. Open "LevelEditor" scene 3. Minimise the editor. 4. Wait 5 s... Read more
[iOS] App hangs on splash screen or renders artefacts if RenderTexture i...
Steps to reproduce: 1) Open the attached project. 2) Build for iOS. 3) Deploy to a device via Xcode. 4) Open the app. The app eithe... Read more
SceneManager.SetActiveScene doesn't work inside the SceneManager.sceneLo...
Steps to reproduce: 1. Open attached "case_810327 repro" project 2. Open "One" scene 3. Play in editor 4. Observe console Results: ... Read more
GUI.HorizontalScrollbar stops scrolling when using EditorGUI.LabelField
Steps to reproduce: 1) Download attached project "Bug_GUILabel.zip" and open in Unity. 2) In Toolbar, click on Tools >> WindowBugEd... Read more
[WSA] LightmapSettings is null error
On WSA 8.1 platform with 5.3.5p6 getting "LightmapSettings is null" error. Regression in 5.3.5p6. Previous versions work fine. Not ... Read more
[Materials] Changing color with MaterialPropertyBlock.SetColor() does no...
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Result: The plane on the bottom changes ... Read more
Button on Screen Space - Camera canvas gets highlighted when mouse point...
To reproduce: 1. Open attached project 2. Run test scene 3. Move mouse pointer around UI button 4. Notice that button gets highligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled