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[Android] Skybox corners distorted on Vivante GC1000 GPU's
How to reproduce:1. Open user attached project2. Build to device with Vivante GC1000 GPU Expected behaviour: Skybox is drawn correct... Read more
Dynamic Meshes Built using Native Buffer causing unity to crash
Steps to reproduce:1. Make sure you have a system with Oculus VR support and device connected2. Open QA attached project3. Press pla... Read more
[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...
Steps to repro:1. Create new project;2. Go to PlayerSettings window (Edit -> Project Settings -> Player);3. Switch scripting r... Read more
Cannot change any project settings after setting Perforce as Version Con...
To reproduce: 1. Create new project2. Go to Project Settings -> Editor3. Set Version Control Mode to Perforce4. Go to Project Set... Read more
[upgrade project] Errors on upgrading AssetStore "Tanks!!! Reference Pro...
Upgrade project problem - this project works fine in 5.6.0p2 On importing "Tanks!!! Reference Project" project from A$ to 2017.1 - e... Read more
Template Custom Tag not being replaced at build time
-e: custom tags in a webgl template are not replaced at build time -repro--open attached project--open player settings--select the c... Read more
Recording on an animation track that has an humanoid on it will create i...
Repro: - add an humanoid animation- move the playhead after that animation and start recording- move the character Read more
TypeLoadException and other errors appear after going back from .NET 4.6...
Reproduction steps:1. Download "UFPS : Ultimate FPS asset."2. Open scene "UFPS_SkyCity" not sure if it is a must3. Change to .NET 4.... Read more
UnityWebRequest disregards Etag and Last-Modified headers on Editor and ...
Preparation:To reproduce the issue you'll need a software for tracking HTTP requests and responses.I used Charles 4.1. After startin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject