Search Issue Tracker

Fixed in Unity 2017.3

Votes

0

Found in

5.3.4p5

Issue ID

810415

Regression

No

Changing Animator.runtimeAnimatorController Changes Default State Values

Animation

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Workaround is possible

Steps to reproduce:
1. Open attached project
2. Open "Appliction" scene
3. Press Play
4. Select "AnimatedObject" in the Hierarchy
5. Press "Go To Hidden", press "Go To Idle"
6. Press "Go To Hidden" once again and then press "Use Controller 2"
7. Press "Go To Idle"
8. Notice how object is still invisible even though current animation is Idle (inspect Animator) (gif attached)

Note: if you press "Use Controller 2" when object is in Idle state it will work as expected, also if you press "Go To Hidden" > "Use Controller 1" > "Go To Idle" it will work as expected as well.

Reproduced with: 5.2.4f1, 5.3.5p5, 5.4.0b24

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.