Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
810370
Regression
No
[iOS] App hangs on splash screen or renders artefacts if RenderTexture is set to RawImage with Unlit material
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Deploy to a device via Xcode.
4) Open the app.
The app either gets stuck at the splash screen and starts flickering, or launches, but artefacts are visible on the screen, depending on a device. This happens with GLES2 and GLES3 but not Metal.
RESOLUTION:
Not a bug; there was an error in project that incorrectly sets Camera.main.renderTexture property.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment