Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
810370
Regression
No
[iOS] App hangs on splash screen or renders artefacts if RenderTexture is set to RawImage with Unlit material
Steps to reproduce:
1) Open the attached project.
2) Build for iOS.
3) Deploy to a device via Xcode.
4) Open the app.
The app either gets stuck at the splash screen and starts flickering, or launches, but artefacts are visible on the screen, depending on a device. This happens with GLES2 and GLES3 but not Metal.
RESOLUTION:
Not a bug; there was an error in project that incorrectly sets Camera.main.renderTexture property.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment