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Decals flickering on Radeon cards (Z-fighting?)
Steps to reproduce : - open the rar file attached to this case - go to pix_data folder and start PIX_Test.exe - place the decals on... Read more
"Stats" shows 3 Render Textures when only 2 are activated
To reproduce 1. Open attached project 2. Launch the 'first' scene 3. Open the "Stats" in Game View 4. In Hierarchy View, select... Read more
Drag and drop re-parenting does not work for multi-selection
In the editor hierarchy selecting multiple GOs and (shift-click) and dragging them on to another GO (and release mouse) moves (re-pa... Read more
Light on Cloth incorrect when rotating the model (recalculate tangents?)
Repro steps: 1. Open attached project in one of notes below. 2. The root containing the cloth is rotated, and cloth normals are wron... Read more
Dynamic Shadow edges seem broken
Dynamic shadow edges cast from the point light seem broken To reproduce open attached project and check out the scene Read more
Unity crashes when baking Occlusion Culling on scene in attached project
Steps to reproduce : - open the scene attached ( t1 ) - rebake occlusion culling - notice the crash Regression compared to Unity 4... Read more
Platform specific error message needs improvement
Repro steps: - In the Build Settings dialog, click Flash then press the Switch Platform button - Try creating a Cloth gameobject. T... Read more
Sound doesn't play on iOS
To reproduce: 1. Open New_Unity_Project_6.zip 2. Build and run for iOS Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Post Process artifacting on certain Android Devices when using Vulkan Graphics API
- The Decal Projector will also be hidden in the Game View when its visibility is toggled off in the Scene View
- [Android] The Player crashes when changing cursor multiple times on Android
- Crash on UnsafeUtility_CUSTOM_MemSet when simulating a random tick event for a tile at a specified position
- Can't drag-select GameObjects in the Scene view when GPU Resident Drawer Instancing is enabled