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Removing element from array with shift+delete doesn't work on last eleme...
Steps to reproduce:1. Download 904582_repro.zip2. Open "Main" scene3. Select GameObject in hierarchy4. Expand scripts Data5. Select ... Read more
AudioSource.time returns an incorrent value in WebGL player
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. Enter Play mode.4. Observe how AudioSource.time is equal to 0 ... Read more
Duplicate packages appear when creating new project and adding asset pac...
To reproduce:1. Open Unity and download any asset from the store, close Unity2. Find location of a downloaded package in PC storage ... Read more
Editor crashes at physx::Gu::SinglePersistentContactManifold::reduceBatc...
Steps to reproduce:1. Download 904493_repro.zip2. Open "Main" scene3. Enter play mode Results: Unity crashes on entering play mode i... Read more
Unity 2017.1 defines PLATFORM_ARCH_64 instead of UNITY_64 for C# scripts
Reproduction steps:1. Opem project attached(unity_progressive_lightmapper_test.zip).2. Open scene "shadowmask".3. Build for standalo... Read more
[Windows] Button game object hitbox moves above when switching to Fullsc...
To reproduce: 1. Download attached project "904471.zip" and open in Unity2. In the PlayerSettings, set the D3D Fullscreen Modes to E... Read more
Corrupted Sprites on "Microsoft Edge" WebGL build, if sprite's Width is ...
To reproduce:1. Open attached project.2. Open "Test" scene.3. Build&Run it for WebGL.4. Play it on Microsoft Edge. Actual result... Read more
Coroutines stop working if you create a GameObject in the runtime, set i...
To reproduce: 1. Open the project, attached by user (CoroutineBug.zip)2. Open "scene" scene if not open3. Press Play4. Observe text ... Read more
typeinfo for EditorExtension crash when destroying RenderTexture using D...
To reproduce:1. Open attached Unity project "SpriteLightKit-master"2. Click on SpriteLightKitDemo in Assets folder3. Click on Either... Read more
After errors correction in the script, the button to download Android mo...
Reproduction steps:1. Open the attached project;2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs";3. Build the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor