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Selecting a different shader and changing back to standard on a Material...
Selecting a different shader and changing back to standard on a Material opens additional settings and Texture boxes Steps to reprod... Read more
Huge scene load time when there is and object with specific shader
Reproduction steps:1. Open project attached(Repro.zip).2. Open scene "0" from Assets folder.3. Press play. Expected result: Game wil... Read more
[WSA] System.ArgumentOutOfRangeException when deploying a scene which in...
Steps to reproduce:1. Open the attached project (UwpTMProCrash.zip)2. Switch platform to Windows Store4. Build for WSA Universal 10 ... Read more
Crash on Undo attempt after Reverting Prefab of Particle System
Reproduction steps:1. Open the scene Ship Interior in Demo folder;2. Select one of the objects named Light_Shaft_Dust_Emitter (find ... Read more
Scene's camera's pivot point moves after panning in orthographic view
Steps to reproduce:1. Create new project2. Add cube to scene3. Use camera tool to align view on Y axis (in scene window top right co... Read more
Unity crashes when the gameobjects have a multi-cross references to seri...
Reproduction steps:1. Open the attached project "case_903157_smallerProject.zip";2. Build the scene "BuildProcessCrash"; Actual resu... Read more
[Android] Skybox corners distorted on Vivante GC1000 GPU's
How to reproduce:1. Open user attached project2. Build to device with Vivante GC1000 GPU Expected behaviour: Skybox is drawn correct... Read more
Dynamic Meshes Built using Native Buffer causing unity to crash
Steps to reproduce:1. Make sure you have a system with Oculus VR support and device connected2. Open QA attached project3. Press pla... Read more
[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...
Steps to repro:1. Create new project;2. Go to PlayerSettings window (Edit -> Project Settings -> Player);3. Switch scripting r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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