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[iOS] Crash when the app is terminated by double clicking the home button
Steps to reproduce: 1) Open the latest attached project. 2) Build the project for iOS. 3) Deploy to a device via Xcode. 4) Open the ... Read more
OpenGLCore does not support scale in shaders when applied on Skinned Mes...
How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it. 2. Compare two characters and notice downscaled c... Read more
Array of ColorSlider makes all elements to be edited at once
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, select "Main Camera" -> "GameObject" 4. Edit Co... Read more
Directional light shadows break the culling of non-visible objects
Steps to reproduce: 1. Download and import attached project. 2. Press play. 3. Make sure you see stats window, pay attention to vis... Read more
[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...
Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more
Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...
Reproduction steps ------------------------ 1) Open user's project 2) Build it --- It will take about 15-20 minutes to build in 5.4.... Read more
[DX11] Dynamic batching on DX11 isn't consistent to other graphics APIs
How to reproduce: 1. Open the attached project 2. Open and run Main scene 3. Make sure that your graphics API is set to DX11 4. Chec... Read more
AnimatorControllerParameter.name cannot be assigned error when building...
How to reproduce: 1. Import the attached 811813Animation package 2. Build the project 3. Build fails with an error "error CS0200: Pr... Read more
"Releasing render texture that is set as Camera.targetTexture!" error an...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Notice that camera has Render Texture attached 4. In project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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