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[OSX] Fatal error and forthcoming crash happens after closing Connect wi...
Steps to reproduce: 1. Open Unity on OSX; 2. When Connect window is displayed click right mouse button in OS bottom panel -> Quit. ... Read more
UNetWeaver error: NetworkConnection::hostId is declared in another modul...
Steps to reproduce: 1. Download and import attached project. (repro_case_761588-Battle_Jump.zip) 2. Load scene: Menu 3. Inspect err... Read more
Crash doing GL.Begin(GL.QUADS) with wrong vertex count, 5.3 regression
To reproduce: 1. Open attached project (repro761584.zip) 2. Play test scene 3. Editor crashes Reproducible: 5.3.1p3, 5.4.0b2 Regre... Read more
[UNET] Calling NetworkDiscovery.StopBroadcast() and NetworkServer.Reset...
Steps to reproduce: 1) open the project 2) play scene 'xx' 3) click on 'Server' button 4) click on 'Stop' button - crash notes: if... Read more
Editor crashes at selecting Clustering mode in Scene view
1. What happened Editor crashes at selecting Clustering mode in Scene view for the project attached. Just start baking, and as soon ... Read more
[MovieTexture] FMOD error when trying to play video using WWW class
Repro steps: 1) Open the project and only scene in it 2) Play - notice that the movie texture and the sound works correctly 3) Notic... Read more
Crash on GameObjectHierarchyProperty::DoNext when parenting root game ob...
To reproduce: 1. Open attached project 2. Open "Test" scene 3. In the menu select Test -> Launch failing test Actual result: Unity ... Read more
[Physics2D] Capsule Collider 2D does not retain edited shape on a stretc...
Capsule Collider 2D does not retain edited shape on a stretched sprite when a prefab is made - create a sprite object in the scene... Read more
[iOS][IL2CPP] C# DLL file translation to IL2CPP fails on Vector3 pointer...
Steps to reproduce: 1. Open attached project 2. Build the scene to iOS with IL2CPP scripting backend 3. Build the generated Xcode p... Read more
[Android][SpritePacker] Jittering sprites/pixels with sprites packed fro...
Reproduction steps: 1) Open project attached in the edit, and proceed to "main" scene. 2) Open SpritePacker window, pack, build and... Read more
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