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0
votes
By Design

[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...

OpenGL

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Feb 27, 2017

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Version/s: 5.5.1f1

VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce:1) Open the... Read more

0
votes
Fixed

Freeze in the Editor when Particle System and Sub Emitter are sending Co...

Shuriken

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Feb 27, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open attached project;2. Open "Behavior" scene;3. Click on "Particle System" in hierarchy;4. Click on "sub emitter" ... Read more

0
votes
Fixed

[Regression] Error in Standalone Development Build: "The file '/PATH/uni...

Deployment Management

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Feb 27, 2017

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Version/s: 2017.1.0a2

[Regression] Error in Standalone Development Build: "The file '/PATH/unity default resources' is corrupted!"Issue does not reproduce... Read more

0
votes
Duplicate

Camera Preview does not display all lights in forward rendering mode

Camera

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Feb 27, 2017

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Version/s: 5.6.0b10

Vlad: This appears to have been fixed in 2017.1. Unfortunately I was unable to locate the fix by searching similar cases, and am not... Read more

0
votes
Fixed

RenderTexture is destroyed with standalone built on switching the fullsc...

Camera

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Feb 27, 2017

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Version/s: 5.5.1p4

Reproduction steps:1. Open the attached project;2. Build the scene "Test2";3. Open built game and click Alt + Enter to switch fullsc... Read more

1
votes
Won't Fix

Text Fields don't show their text value on some resolutions, when Canvas...

UI

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Feb 27, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached project "TextInvisible.zip"2. Open "test" scene and Play it. (Text is visible)3. Stop game.4. Build an... Read more

0
votes
Not Reproducible

[WSA] UWP does not deploy with Visual Studio Express 2015 for Windows 10

Universal Windows Platform

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Feb 27, 2017

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Version/s: 5.5.1p2

Steps to reproduce:1. Uninstall all versions of Visual Studio2. Install Visual Studio 2015 Express for Windows 103. Open the attache... Read more

0
votes
By Design

UNITY_MATRIX_MVP warning is shown even if code in shader is disabled by ...

Shaders

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Feb 27, 2017

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Version/s: 5.6.0b9

Problem: UNITY_MATRIX_MVP warning is shown even if code in shader is disabled by preprocessor Unity shader upgrader doesn't have any... Read more

0
votes
Fixed

[Metal] Buffer is updated only once per frame when data is called twice

Shaders

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Feb 27, 2017

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Version/s: 5.6.0b7

Reproduction steps: 1. Open the attached project.2. Make sure Editor is running with Metal graphics API.3. Play the scene.- Only one... Read more

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