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[OSX]Crash on GetManagerFromContext when quitting the editor from projec...
To reproduce: 1. Open Unity project browser 2. Close it with Command + Q Actual result: Unity crashes Regression from 5.4.0b1 to 5... Read more
[iOS][IL2CPP] Application crashes on launch when 'renderer is ParticleSy...
Steps to reproduce: 1. Open attached project 2. Build 'MainScene' for iOS with IL2CPP scripting backend 3. Build the generated Xcod... Read more
[VR] Missing shadows in VR mode players with Forward and Legacy Deferred...
A regression in Unity 5.4.0b2 makes shadows disappear in VR mode when Legacy Deferred or Forward is used as the rendering path. Thi... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce: 1) Open attached project and scene inside it 2) Make sure "Rendering Mode" in "Player Settings" is "Forward" 3) Build ... Read more
Crash using WebBrowser from System.Windows.Forms plugin
How to reproduce: 1. Open the attached project 2. If you get some compiler errors, switch platform to Android 3. Open and play View ... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
App freezes on iPhone 4 when the device is rotated during splash screen ...
Steps to reproduce: 1. Open attached project 2. Build and deploy to iPhone 4 3. Launch the application 4. When the splash screen ap... Read more
[Shuriken] Sub-emitter does not emit stretched particles if their speed ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
[AW] Dopesheet first edit not registered
1. What happened The first time I edit the timing of a key in the Dopesheet, the edit is not registered. You can see this by swithin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone profiler process is hidden in macOS dock
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher