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[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more
[ParticleSystem] Increased memory usage
Reproduction steps:1. Open the attached "ParticleSystemMemory_5.3.7" project.2. Open and play the "Test" scene.3. Go to Window > ... Read more
Crash on GameObject::IsActive or std::_Tree_val when applying settings ...
How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more
Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
[WSA] Building WSA solution fails when generating C# projects from Unity...
Steps to reproduce:1. Open the attached project (MinReproUnityProject.zip)2. Open the Assets/scene.unity scene3. Switch platform to ... Read more
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps:1. Open project attached.2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes).3. Press play. Expected resu... Read more
Editing script crashes editor when using ScriptableObject.CreateInstance...
To reproduce:1. Open project2. Select 'Example/Open Shader' in menu3. Click 'Open Shader'4. Edit 'ReproduceCrash' script(for example... Read more
All about bugs
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