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0
votes
By Design

[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...

Scene Management

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Mar 07, 2017

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Version/s: 2017.1.0a2

Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more

1
votes
Fixed

[ParticleSystem] Increased memory usage

Shuriken

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Mar 07, 2017

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Version/s: 5.5.0p3

Reproduction steps:1. Open the attached "ParticleSystemMemory_5.3.7" project.2. Open and play the "Test" scene.3. Go to Window > ... Read more

0
votes
Won't Fix

Crash on GameObject::IsActive or std::_Tree_val when applying settings ...

UI

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Mar 07, 2017

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Version/s: 5.5.0f3

How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more

0
votes
Duplicate

Disabling Cloth crashes the editor

Physics

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Mar 07, 2017

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Version/s: 5.6.0b11

Read more

0
votes
Fixed

Removing Particle System component from a GameObject that depends on a R...

Shuriken

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Mar 06, 2017

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Version/s: 5.5.2f1

It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more

0
votes
Fixed

[WSA] Building WSA solution fails when generating C# projects from Unity...

Windows Store Apps

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Mar 06, 2017

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Version/s: 5.6.0b11

Steps to reproduce:1. Open the attached project (MinReproUnityProject.zip)2. Open the Assets/scene.unity scene3. Switch platform to ... Read more

0
votes
Fixed

Scenes looses references to scripts from "non Editor" plugins (assemblies)

Serialization

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Mar 06, 2017

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Version/s: 5.6.0b10

Reproduction steps:1. Open project attached.2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes).3. Press play. Expected resu... Read more

0
votes
Won't Fix

Editing script crashes editor when using ScriptableObject.CreateInstance...

Scripting

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Mar 06, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open project2. Select 'Example/Open Shader' in menu3. Click 'Open Shader'4. Edit 'ReproduceCrash' script(for example... Read more

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