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0
votes
By Design

Type [ProceduralMaterial] cannot compile on WebGL and is not stripped

WebGL

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Apr 21, 2017

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Version/s: 5.6.0b4

When trying to compile a build with a script that contains the type "ProceduralMaterial" (substances) to WebGL it will through a mis... Read more

1
votes
Fixed

Animator.SetLayerWeight CPU usage is increased compared to 5.5

Profiling

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Apr 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download 903687_repro.zip and open "test" scene2. Open profiler and enter play mode3. In Profiler check Behavi... Read more

0
votes
Duplicate

[New Scripting Runtime] Errors on switching from the new runtime to the ...

Scripting

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Apr 21, 2017

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Version/s: 2017.1.0b1

1. What happenedFor 'Chronos - Time Control' A$ package, when switching from New Runtime to Stable, after Editor restart and project... Read more

0
votes
Fixed

Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outl...

2D

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Apr 21, 2017

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Version/s: 2017.1.0b2

Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outline" mode, OSX Metal only 1. Create any project in 2D on OSX... Read more

0
votes
By Design

Native Plugin forces Editor and Build to freeze/crash on quit

Scripting

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Apr 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce: On 5.6.x and up to 2017.1.0a51. Open user attached project2. Press play3. Stop play mode and exit Unity4. Editor... Read more

0
votes
Fixed

Errors being produced when deleting last Quality level or adding the new...

Editor - Other

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Apr 21, 2017

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Version/s: 5.6.0f3

How to reproduce:1. Open new Unity project2. Go to Edit --> Project Settings --> Quality3. Delete all the quality levels and t... Read more

0
votes
By Design

ClosestPointOnBounds() returns closest point IN bounds

Physics

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Apr 21, 2017

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Version/s: 5.6.0f3

The function "collider.ClosestPointOnBounds()" is misleading since it gives you a point inside bounds not on bounds (on = contact, i... Read more

0
votes
By Design

[macOS] Video Player doesn't play on standalone build with x86 architecture

Video

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Apr 21, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open "903612 repro.zip"2. In build settings window, make sure the architecture is set to x863. Bu... Read more

0
votes
By Design

AssetPostprocessor methods not called during a fresh import or full reim...

Asset and Scene Management

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Apr 20, 2017

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Version/s: 5.6.0f3

To reproduce:1) Open the attached project2) Notice there is nothing printed to the Console3) Right click the Validation Warning Audi... Read more

0
votes
Fixed

Assetbundles are not being rebuilt due to changes in "Always Included Sh...

Asset Bundles

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Apr 20, 2017

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Version/s: 5.6.0f3

Reproduction Steps:1. Open User's project2. Delete all AssetBundles in "StreamingAssets/GeneratedBundles"3. Make Sure that "Always I... Read more

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