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[Google] Switching between VR and non-VR multiple times results in out of memory problems and rendering slowdown
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Symbolink Sources option broke for Android
- EditorApplication.isPlaying value is inconsistent when Reload Scene is disabled in Configurable Play Mode
- Spam in console when Configurable Enter Play Mode is enabled
- [2D] [Lost Crypt Demo] null texture passed to GUI.DrawTexture warning when opening demo
- HDR values are not taken into account when using baked gradient environment