Search Issue Tracker
Duplicate
Votes
8
Found in
5.4.2f2
Issue ID
859281
Regression
No
[Google] Switching between VR and non-VR multiple times results in out of memory problems and rendering slowdown
This issue has no description.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Sir-Keyzinburga
Aug 04, 2017 13:54
I have the same problem, Though I can't vote on the issue.
Arien_Ljr
May 18, 2017 09:12
any news about this? it's been a while...