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[Inspector][Shuriken] Value modes cannot be set to 'Random Between Two C...
When trying to select 'Random Between Two Constants' for SubEmitter parameters like Start Lifetime, Start Speed etc., the parameter ... Read more
[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
cef_trace_event_instant crash caused by a CefGlue plugin while entering ...
Repro steps: 1. Open "Game - NEW.zip" project 2. Enter playmode 3. Exit playmode 4. Enter playmode Note: Sometimes when running on ... Read more
Cannot change newly created custom windows position via script
Steps to reproduce: 1. Open attached project "window_test000.zip" 2. Click "Window/My Window" in the menu bar 3. Move "My Window" to... Read more
Animation compression causes undesired objects transformation on the X axis
Steps to reproduce: 1. Download repro.zip and open "TestScene" scene 2. Press play, notice charecters shift on the x axis 3. Turn of... Read more
[Android] OpenGL rendering freezes with more than one camera on certain ...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "Game.unity" scene on Android device Screen freez... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project 2. Make sure D3D9 is target graphics API 3. Observe the scene 4. Change target gra... Read more
When playing the scene sprites gets garbled in Canvas Renderer when text...
How to reproduce: o the run the project: 1. Open the test project 2. Change the target platform to Android a. Se... Read more
Collider OnCollisionExit/OnTriggerExit are not called when collider is d...
How to reproduce: 1. Open attached "New Unity Project (29)" project 2. Enter Play mode 3. Move Disabled cube into a green cube and e... Read more
[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...
Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce: 1) Open the latest attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL