Search Issue Tracker
Fixed in 5.5.3
Votes
0
Found in
5.3.6p5
Issue ID
859561
Regression
No
[Android] OpenGL rendering freezes with more than one camera on certain devices
Reproduction steps:
1) Download and open user's attached project
2) Build and run "Game.unity" scene on Android device
Screen freezes while ViewModel layer objects are set to be rendered. Script is toggling ViewModel layer's objects visibility, freeze duration depends on toggling period.
Note: Disabling or deleting "ViewCam" game object, fixes this issue.
Disabling shadows casting or shadows receiving for ViewModel layer's objects fixes issue.
Adding any object with Standard shader that is always set to be rendered to ViewModel layer fixes issue.
Reproduced with:
5.3.0f4, 5.4.3p2, 5.5.0p1, 5.6.0a6
DUT(reproduced):
Samsung Galaxy S7, Android 6.0
Meizu MX5, Android 6.0
HTC 10, Android 6.0
Google Pixel, Android 7.1
LG Nexus 5X, Android 7.1 (Adreno 418)
DUT(unable to reproduce):
LG G3, Android 5.0
LG G4, Android 6.0 (Adreno 418)
Samsung Galaxy S5 Neo, Android 5.1
Samsung Galaxy S5, Android 6.0 (Adreno 330)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [CI/CD]Build cache not invalidated when building targets with different defines
- VFX Learning Templates contains an empty folder the HDRP_VFX_Learning_Templates Scene
- Crash on -[NSApplication endModalSession:] when changing code in a Code Editor, saving and clicking on the Unity Window with "Stop Playing and Recompile" selected
- “Install package from git URL” and “Install package by name” tab does not close when resizing undocked Package Manager window and gets pushed outside the window
- "EndLayoutGroup: BeginLayoutGroup must be called first." errors are thrown when creating a Tag with identical name and holding the enter keyboard button
Add comment