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[MacBootstrapper] License file is not fully shown in Download Assistant
To repro: 1. Run DA on Mac. 2. Proceed to License. 3. Try to scroll the license file (or print and preview it). Actual result: ... Read more
rootTransform != NULL assert followed by a crash when undoing/redoing
Steps to reproduce: 1. Create new scene and add cube 2. Add Rigidbody 3. Drag cube to make a prefab 4. Remove Rigidbody from prefab... Read more
[Cache Server] Invalid operation exception is thrown while switching fro...
Regression at least from Version 5.5.0b7 (bd91e53964bc) Tue, 04 Oct 2016 20:47:14 GMT Branch: 5.5/staging Steps: 1. Open some proje... Read more
Object::GetInstanceID crash caused by the profiler when no active camera...
Steps to reproduce: 1. Open "DataApp.zip" project 2. Add all scenes to the Build Settings 3. Load "DemoMain" scene 4. Enter playmode... Read more
Particle sub-emitters don't emit from the right location
Sub-emitters of particle systems do not seem to respect their parent's rotation, and instead emit as if they weren't rotated at all.... Read more
Unity crashes at Object::GetInstanceID when Activating or deactivating G...
Steps to reproduce: 1. Download 883781_repro.zip and open "new" scene 2. Select in Hierarchy "RoomPage" 3. Open Animation window and... Read more
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
Wrong tooltips, cursor rect and dropdowns placement when using GUIUtilit...
To reproduce: 1. Open project 2. In menu select 'Test' -> 'Window' Expected: 'Hand' appears only when mouse cursor is on the button... Read more
Dynamic object is getting Culled
To reproduce: 1. Open attached project; 2. Open "Test" scene; 3. Enter Play mode; 4. Move the Camera forward to the Cube ("Cube").... Read more
ASTC compressed textures larger than 4096 inside Editor are rendered pur...
Reproduction steps: 1) Open user's attached project 2) Select 'astcTest' asset 3) Make sure that (in import settings): -- Format (i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”