Search Issue Tracker
AnimatorControllerPlayable.PrepareFrame is called on culled animators
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, expand Audience and notice that there are 400~ ... Read more
[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce: 1) open 'stripped.zip' project 2) run the scene 3) open task manager - notice how fast memory is increasing Re... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note that the build fails during linking and throws errors -... Read more
fbx import settings - editing options under Rig and switching to Animati...
Reproduction steps: 1) Open attached project, proceed to models folder and select riggedsamplecharacter2.fbx 2) Under rig tab in ins... Read more
Static batching limited in draw call
It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that... Read more
Configurable joints compressing
To reproduce: 1. Open attached project 2. Play RagdollMeshCollider 1 scene 3. When snowboard hits ground the players feet breaks th... Read more
[Android]Unity throws a build time dex exception
STR: 1. Open attached project 2. Build for android -"Unable to convert classes into dex format" error appears Expected result: Unit... Read more
[UI] Rich Text will result in graphical corruption
Title: Changing the text with Rich Text will result in Graphical Corruption Steps to Reproduce: 1. open the project attached. 2. ... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project 2. Open scene "BuildAssetBundleFromHere" 3. Notice that mesh isn't deformed 4. Open As... Read more
[Oculus] Oculus Utilities + Unity 5.3 grabs wrong initial pose
Regresses from 5.3.1p2 to 5.3.1p3 1) download the project 2) connect dk2 and ensure VR mode is enabled 3) build the project for sta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time