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By Design
Votes
0
Found in
5.3.2f1
Issue ID
768368
Regression
No
[RenderTexture] Creating new RenderTextures and assigning it to camera leaks memory
Steps to reproduce:
1) open 'stripped.zip' project
2) run the scene
3) open task manager
- notice how fast memory is increasing
RenderTexture rt = new RenderTexture(1024, 1024, 16, RenderTextureFormat.ARGB32);
camera.targetTexture = rt;
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