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Leak Detected message appears in Play Mode with High-Definition 3D Templ...
Steps to reproduce: 1. Create a project using High Definition 3D Template 2. Enter Play Mode 3. Observe the Console Window \\Actual ... Read more
VRAM usage is constantly increasing when generating procedural textures ...
How to reproduce:1. Open the “Archive.zip“ project through the CLI with the “-force-vulkan“ argument2. Open the Task Manager3. Selec... Read more
Crash with multiple stack traces when importing corrupted asset
Reproduction steps:1. Open the attached “IN-89021.zip” project2. Observe the crash or continue3. Reimport “Pixel.asset”, located und... Read more
Memory Profiler hangs on "Importing Assets" when taking memory snapshot ...
Reproduction steps: 1. Open the attached project “IN-88602”2. Navigate to File → Build Settings…3. Select WebGL Platform4. Enable “D... Read more
Input Action binding are discarded for the first time they are set when ...
Steps to reproduce:1. Open the attached “IN-89058.zip” project2. In the Assets folder, open “InputSystem_Actions.inputactions”3. Mak... Read more
Netcode for GameObjects 2.0 - Client network objects not syncing after s...
When loading a scene using NetworkManager.SceneManager, in scene NetworkObjects in the newly loaded scene are not synced for clients... Read more
[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...
How to reproduce:1. Open the “ReproProject“ project2. Open the “ShadowTest“ scene3. Build and Run for Android4. Wait for a few secon... Read more
Physics.Raycast fails when a Capsule Collider at a default position is used
Reproduction steps:1. Open the attached “BrokenCapsule.zip” project2. Open the “BrokenRaycast” Scene3. Enter the Play mode4. Observe... Read more
Unity.Collections.xxHash3.Hash128 returns mismatching hash values when c...
Reproduction steps: 1. Open the attached project “bug.xxHash3.Hash128.zip“2. In the Editor go to “Unity“ → Compare Hash Value3. Obse... Read more
[Silicon] Crash on mono_get_hazardous_pointer when disconnecting Bluetoo...
Steps to reproduce:1. Open the “user's attached project”2. Open the “BasicAudioCallScene“ Scene3. Connect to Bluetooth headphones4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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