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Won't Fix

Votes

0

Found in

2021.3.50f1

Issue ID

UUM-101120

Regression

No

"RenderingCommandBuffer" error is thrown when switching to the tvOS platform

-

*Steps to reproduce:*
# Create a new Universal 3D Unity project
# Open the Build Settings window (File > Build Settings)
# Switch to the tvOS platform
# Observe the Console window

*Actual results:* "RenderingCommandBuffer" errors are thrown in the Console window

*Expected results:* No errors are thrown in the Console window

*Reproducible with versions:* 2021.3.41f1, 2021.3.50f1

*Not reproducible with versions:* 2021.3.40f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7

*Tested on (OS):* macOS Silicon Sequoia 15.3

Doesn't reproduce on Windows.

  1. Resolution Note:

    The error is shown during shader compilation, but it doesn't break anything. The behavior is the same in newer Unity versions, but the error is simply not logged. We won't change this behavior as it doesn't cause any issues and the error can be easily removed by cleaning the console messages.

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