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[UI][TerrainInspector] Typo in 'Paint Details' tab tooltip
Steps to repro: 1. Create new project;2. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);3. In Terrain Inspector h... Read more
[Substances] [WebGL] Editor Rendering not matching the Rendering of WebG...
To reproduce:1) Download attached project2) Before opening it, shorten the path a bit or otherwise build process will fail as it won... Read more
[IL2CPP] Stripping Unity.Analytics fails for iOS builds with fatal Mono ...
Steps to reproduce:1) Open the attached project (OC link).2) Build for iOS. The build takes a very long time and fails with a fatal ... Read more
Editor crashes when repeatedly starting and stopping the scene
Unity editor crashes when repeatedly starting and stopping the scene. The crash sometimes occurres when the editor is loading.It see... Read more
[Android] Application crashes on launch (non development mode build)
Reproduction steps:1) Open any project (attached empty)2) Build with development mode disabled3) Run it on any Android device-- Noti... Read more
Cloth Sleep Threshold has inconsistent result when value is set to about 5
To reproduce:1. Create a new project.2. Create "Cube" in Hierarchy.3. Add Cloth component to the Cube.4. And set Cloth's "Sleep Thre... Read more
[Compilation-Pipeline] If project has "UNetWeaver error" then NullRefere...
Regression - doesn't happen in 5.6.0f3 How we can reproduce it using the example you attached1 Open attached project Actual result:3... Read more
"UNet" word in error message
How we can reproduce it using the example you attached1 Open attached project Actual result:3 errors appear in Console (expected) an... Read more
Visual Studio for Mac doesn't load Project solution if opened from Editor
Reproduction steps:1. Set External script editor to Visual Studio for Mac2. Open any project and double-click any script3. Script is... Read more
SceneManager.GetSceneByBuildIndex().name returns an empty string if scen...
Reproduction steps:1. Open the attached project and run any scene2. See, that .GetSceneByBuildIndex().name returns valid name only f... Read more
All about bugs
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Latest issues
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