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[Linux] Simplified Chinese characters are not supported on Linux
Some Simplified Chinese characters are not supported on Linux builds and Editor. Steps to reproduce:1) Create a new project.2) In th... Read more
VideoPlayer.Prepare() broken on random video files
Steps to reproduce:1. Open attached project2. Open "Main" scene3. Put a videofile in the PlayVideo Script's Clip Field (link attache... Read more
AssetDatabase.ImportAsset does not trigger OnPreprocessModel when using ...
Reproduction steps:1. Open project attached(Bug-OnPreprocessModel_not_called.zip)2. Press on menu item "Bug" -> "Should print to ... Read more
DestroyImmediate(RenderTexture) and creating and setting a new one in On...
Steps to reproduce:1. Create a new project2. Import the attached script "TestScript.cs"3. Add the script to a camera4. Enter Playmod... Read more
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce:1. Open attached project2. Go to lighting -> scene3. Make sure that stationary lighting is set to progressive4... Read more
Progressive Lightmapper draws shadows when object's Cast Shadows propert...
To reproduce:1. Open attached project "LightmapBug.zip"2. Open "Test" scene.3. In Lighting Settings set Lightmapper to "Enlighten" a... Read more
Performance spikes when using Realtime GI and animating directional ligh...
Steps to reproduce:1. Open attached project2. Build scene in developer mode and attach Profiler3. Launch build and observe profiler ... Read more
Dynamic batching error index buffer destination is NULL with transparent...
Steps to reproduce:1. Open attached project2. Observe the Dynamic batching errors in the console window Expected result: transparent... Read more
[HoloLens] Editor crashes when doing the bloom gesture during Holographi...
Steps to reproduce:1. Open any Unity project or create a new one2. Switch platform to WSA and enable virtual reality support in the ... Read more
Calling Camera.Render() crashes the editor
Calling Camera.Render() crashes the editor when camera is at a certain angle. To reproduce: 1. Open project.2. Open scene "Level001"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size