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Calling AsyncGPUReadback.Request crashes Editor when using OpenGLCore Gr...
Steps to reproduce: 1. Download 1197789_repro.zip and open "Test" scene 2. Switch Graphics API to OpenGLCore 3. Enter play mode Res... Read more
[Mac]Build Settings window goes behind the editor while trying to add sc...
Steps To Reproduce 1. Create a new project 2. File > Build Settings 3. Click on any scene in the project window to drag and drop in... Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP and build project 3. Navigate to "BuildLocation\GameName_BackU... Read more
[HDRP] Volumetric Fog is missing Mip Settings
Reproduction steps: 1. Create a New HDRP Project 2. Open "SampleScene" scene 3. Select the "Fog" GameObject 4. Look at the "Fog" Set... Read more
[Encoding/compression] Changing "Lightmap Encoding" setting does not tak...
To reproduce: 1. Open the project in case 1195549, 2. Edit File->Build Settings...->Player Settings...->Player->Lightmap Encoding, ... Read more
[Scene/Game View] Directional Light Gizmo is missing in the Scene View
Directional Light Gizmo is missing in the Scene View, refer attached screenshot Steps to repro: 1. Create a new project 2. Select "... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps: 1. Open "1186487" project 2. Enter Play mode 3. Click on the "Working" button 4. Note output "Click Detected on ... Read more
"Could not load file or assembly" error when assembly dependency is in a...
How to reproduce: 1. Open the attached project 2. Reimport the System.IO.Pipelines.dll file. Actual result: Errors are thrown. Expe... Read more
Switching between Debug and Release modes in editor throws a SocketExcep...
Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor th... Read more
Canvas rect returning incorrect size when switching aspect ratios in the...
To reproduce: 1) Open the attached project and scene in it 2) Make sure that you can see both Scene and Game views 3) Change aspect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box