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Shadows are only drawn in a part of the scene on iOS
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that, as the camera pans forward and back, the shadows don't... Read more
[TextField] setting size through the Rich Text creates gap before the la...
Reproduction steps:1. Open the atached project2. Open scene "Scene"3. Notice the gap before the last line of the paragraph Reproduce... Read more
Custom windows break on recompile error
How to reproduce:1. Open the attached project2. Call "My Window" from the Window menu. The window comes up fine.3. Open erroredScrip... Read more
[WebGL] Input.GetKey gets stuck when changing focus
Steps to reproduce:1. Download and open attached project "GetKeyBug.zip"2. Build for WebGL including "Scene" scene3. In browser, ope... Read more
ByteAddressBuffers doesn't work in compute shaders
First mentioned here http://forum.unity3d.com/threads/rwbyteaddressbuffer-usage.343134/ We hit the same issue at hackweek using 5.5a... Read more
Local space particles flicker when moved quickly in LateUpdate
How to reproduce:1. Open the attached project "796589TestParticles.zip"2. Open and play ParticleBug scene3. Hold down the space bar ... Read more
Standalone doesn't start with native resolution
Steps to reproduce : - create a new project and a scene- build the scene for standalone and notice that even tough Default is Native... Read more
[UI] Disabling the camera affects brightness of Canvas Image (Linear col...
Steps to reproduce:1. Open the attached project2. Load 'TestColorSpace.unity' scene3. Set Color Space to 'Linear' in 'Edit/Project S... Read more
Unity Editor crashes when playing a scene
Reproduction steps:1. Open project I attached "EditorCrash"2. Open scene "demo_scene"3. Play the scene - Unity Editor crashes Note 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used