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Rayhit normal is not completely normalized
Rayhit normal is not fully normalized. It's seems that it lacks of precision. 1. Open project attached by Lukas.2. Open scene "scene... Read more
Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from ... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more
Sprite mesh is visible when selecting parented sprites
- Open scene SpriteMeshVisibleOnSelection in the attached project- Select gameobject Child1 and Ctrl+select Parent in HierarchyNotic... Read more
[AssetImport] Sprite settings loss while multiediting texture assets whe...
1. Open attached project.2. Change one sprite texture type to sprite, other to any other.3. Select both and change texture type to a... Read more
Editor crashes when playing scene with wheel colliders
To reproduce:1. Open attached project (repro672546.zip)2. Open test scene3. Press play4. Editor crashes Read more
Unity crashes when opening scene after project upgrade from 4.6 to 5.0
- Open a scene in the attached project- Move any object in the scene- Save the scene and close the editor- Reopen the Editor. The pr... Read more
[HingeJoint] Enabling spring resets the "zero"-angle for spring's target...
Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the edito... Read more
4.5 version pdb2mdb.exe missing few dlls
There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more
ShaderForge PrePass shaders use wrong keyword in 5.0
Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved