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1
votes
Won't Fix

Rayhit normal is not completely normalized

Physics

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Feb 16, 2015

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Version/s: 5.0.0f1

Rayhit normal is not fully normalized. It's seems that it lacks of precision. 1. Open project attached by Lukas.2. Open scene "scene... Read more

4
votes
Duplicate

Incorrect Pre-Build event command line on Universal build

Windows Store Apps

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Feb 16, 2015

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Version/s: 4.6.1f1

Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from ... Read more

0
votes
Fixed

[WP8] Serialization Weaver fails to resolve System.Windows.Visibility

WP8

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Feb 16, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more

0
votes
Fixed

Sprite mesh is visible when selecting parented sprites

2D

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Feb 15, 2015

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Version/s: 5.0.0f2

- Open scene SpriteMeshVisibleOnSelection in the attached project- Select gameobject Child1 and Ctrl+select Parent in HierarchyNotic... Read more

0
votes
Postponed

[AssetImport] Sprite settings loss while multiediting texture assets whe...

2D

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Feb 15, 2015

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Version/s: 5.0.0f2

1. Open attached project.2. Change one sprite texture type to sprite, other to any other.3. Select both and change texture type to a... Read more

0
votes
Duplicate

Editor crashes when playing scene with wheel colliders

Physics

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Feb 15, 2015

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Version/s: 5.0.0f1

To reproduce:1. Open attached project (repro672546.zip)2. Open test scene3. Press play4. Editor crashes Read more

0
votes
Fixed

Unity crashes when opening scene after project upgrade from 4.6 to 5.0

Asset Loading

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Feb 15, 2015

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Version/s: 5.0.0f1

- Open a scene in the attached project- Move any object in the scene- Save the scene and close the editor- Reopen the Editor. The pr... Read more

3
votes
Fixed

[HingeJoint] Enabling spring resets the "zero"-angle for spring's target...

Physics

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Feb 15, 2015

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Version/s: 5.0.0f1

Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the edito... Read more

16
votes
By Design

4.5 version pdb2mdb.exe missing few dlls

Mono

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Feb 14, 2015

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Version/s: 5.0.0f1

There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more

0
votes
Fixed

ShaderForge PrePass shaders use wrong keyword in 5.0

Shaders

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Feb 14, 2015

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Version/s:

Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more

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