Search Issue Tracker
Copied library folder inside of assets folder, tried opening that projec...
To reproduce: 1. Create new project.2. Copy its library to assets folder3. Open that project. crash on Object::GetInstanceID Reprodu... Read more
ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...
Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG.Actual: loading a ... Read more
[OcclusionCulling] When scene isnt saved baking fails without decent error
When trying to bake occlusion in an unsaved scene, Unity gives the error 'No Asset Directory' which is missleading, also it looks to... Read more
[Android] Gunzipped archives in StreamingAssets are forcefully extracted...
To reproduce: 1. Download and open attached "test_android.zip" project.2. Go to Build Settings and build the apk.3. Extract built ap... Read more
Prefab's children change order when extra child object is added to prefa...
To reproduce:1. Open project attached by the user2. Open scene "scene" if not opened3. In hierarchy window select game object "Prefa... Read more
[MSE] Lighting settings don't change when editing multiple scenes and ne...
To reproduce:1. Open attached project "Lighting Test.zip".2. Open Lighting settings window, and observe that "Scene_1" and "Scene_2"... Read more
Animantion events does not trigger if animation has less than two frames
If animation has less than two keyframes, events will not be triggered. Using one keyframe also does not work. To reproduce:1. Open ... Read more
Play mode doesn't maximize after editing Animation Curve
Steps to reproduce:1. Open attached project2. Open "test" scene3. Enable "Maximize on Play" option in Game View4. Enter and exit pla... Read more
Enabling Optimize Mesh Data results into Paint Details having a "sliding...
How to reproduce:1. Open the attached users "TerrainDetailsSliding" project2. Open "Scene" scene and observe how the wind settings f... Read more
[macOS10.13] MonoDevelop doesn't start
Reproduction steps:1. Open MonoDevelop.2. MonoDevelop crashes. Reproduced with:5.5.4f1, 2017.1.0b9 Note:Crash log attached(4:20 PM) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved