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[Editor::UI] Enabling disabling an image UI component causes redraw issu...
[Editor::UI] Enabling disabling an image UI component causes redraw issues and loads incorrect image 1. What happened[Editor::UI] En... Read more
[iOS] UnityIsPaused/UnityPause causing the App to crash when called afte...
Reproduction steps:1. Create a project that calls UnityIsPaused/UnityPause after Unity was shut down2. Build and Deploy the applicat... Read more
Inspector does not show "-" symbol in the Layer/Tag fields when several ...
How to reproduce:1. Open the attached "Repro1191296.zip" Project2. Select all the GameObjects in the Scene using CTRL+A3. Observe th... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
[Profile Analyzer] Console warning when using Compare and clicking the F...
Reproduction steps:1. Open attached project "ProfileAnalyzer.zip"2. Enter Play Mode3. After the frames reach 4-digits, in Profiler w... Read more
High CPU Load when editor is trying to trim Full GI Cache
How to reproduce:1. Create and open a new project2. Ensure "Maximum Cache Size" (in Edit -> Preferences) is set to 5GB,3. Close p... Read more
Skinning Editor missing tooltips
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D ... Read more
Materials do not transfer texture when the "Shader" parameter is changed...
Reproduction steps:1. Open the attached “repro_IN-87030“ project2. Open the “Assets/Test.unity“ Scene3. Select the “Assets/New Mater... Read more
The bounciness combine value of a physics material affects the colliding...
The bounciness combine value of a physics material affects the colliding objects Steps to reproduce:1. Open attached project.2. Pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window