Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X, 2020.2.X
Votes
0
Found in
2018.4
2020.2
2020.2.0b3
Issue ID
1278746
Regression
No
[iOS] UnityIsPaused/UnityPause causing the App to crash when called after Unity was shut down
Reproduction steps:
1. Create a project that calls UnityIsPaused/UnityPause after Unity was shut down
2. Build and Deploy the application
3. Force quit the application
Unexpected behaviour: application crashes
Reproducible with: 2018.4.27f1, 2020.2.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a3.823
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b6.3257
Resolution Note (fix version 2020.1):
Fixed in 2020.1.8f1.4601
Resolution Note (fix version 2019.4):
Fixed in 2019.4.13f1 (dd5618f46672)
Resolution Note (fix version 2018.4):
Fixed in 2018.4.32f1 (87e5d82ff662)