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[Collab] Editor does not reload mono runtime if .Net compatibility level...
To reproduce:1. Create an empty project2. Open project settings, set 'Script Runtime Version' and 'Api Compatibility Level' to .NET ... Read more
[CustomRenderTexture] Inspector overlap Update Zone values when width is...
Steps to reproduce:1. Open attached Unity Project "Customrendertexturebug.zip"2. Select "New Custom Texture" under Project3. Add a n... Read more
ArgumentException error pops up after editing script in Visual Studio
How to reproduce:1. Open attached Unity project "Blank.zip"2. Open Assets folder in the Project window3. Open GlobalScript.cs script... Read more
Keyframe navigation shortcut behaves abnormally in the Animation window ...
To reproduce:1. Open attached Unity project "TimelineLinkedBug.zip"2. Open "test" scene3. Open Timeline and Animation windows4. Clic... Read more
Audio gets distorted when DSP buffer size is changed to "Best Latency" i...
To reproduce:1. Open attached Unity project "LowLatencyAudioBug.zip"2. Open "AudioBug" scene(For better performance, I suggest disab... Read more
Tile palette prompts multiple "IndexOutOfRangeException" errors when opened
To reproduce:1. Open attached Unity project "New Unity Project 13.zip"2. Window --> Tile Palette4. Observe console Result: Multip... Read more
NetworkLobbyManager duplicates elements in hierarchy after a failed call...
This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more
Root Motion Broken in Standalone Windows
Root transform position is not affected by animation in standalone Windows build. Reproduction steps:1. Open the project2. Open the ... Read more
[XR][WSA] Including "Unity C# Projects" while building to Universal Wind...
Repro steps: 1. Open "MR250U2017.zip" project2. Select "Universal Windows Platform" as Build target3. Check the "Unity C# Projects" ... Read more
Mesh is not rendered in target camera when using Graphics.DrawMeshInstan...
To reproduce:1. Open project2. Open 'Test' scene, select game view3. Select 'DrawMesh' GameObject4. In Inspector enable/ disable 'Re... Read more
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