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0
votes
Fixed

[iOS][GLES] Camera::Render to render a picture to a texture does not ren...

Mobile Rendering

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Oct 08, 2015

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Version/s: 5.2.1p2

How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more

3
votes
Not Reproducible

Unity crashes when running out of ram when baking lighting

Progressive Lightmapper

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Oct 08, 2015

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Version/s: 5.2.1p1

To reproduce:1. Open attached project2. Open scene "CastleCoaster"3. Build lighting One of the threads will slowly (in 10-15 min.) e... Read more

0
votes
Fixed

[CanvasScaler] Crash when X value of Reference resolution is changed

UI

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Oct 08, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project2. Open scene main3. Select Canvas in hierarchy4. Change Canvas Scaler's X property of R... Read more

0
votes
Fixed

Colors in gradients and color pickers show different colors when Linear ...

IMGUI

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Oct 08, 2015

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Version/s: 5.3.0b1

Steps to reproduce:1) open the project2) scene '1'3) select 'Colors' GameObject in the hierarchy4) click to change 'Start color' gra... Read more

1
votes
Fixed

[AssetBundle] Unable to set parameters on audio mixer loaded from an ass...

Audio

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Oct 07, 2015

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project2. Open and play 'demo_withBundles' scene3. Wait for the bundle to be loaded4. Once ... Read more

6
votes
By Design

Commands with duplicate names call wrong command.

Networking

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Oct 07, 2015

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Version/s:

when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more

0
votes
Fixed

[DX11] Screen flips upside down with non native full screen resolution &...

Camera

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Oct 07, 2015

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Version/s: 5.2.1p2

1. Open attached "Flip" project.2. Build and run this project.3. Select native screen resolution and make sure "Windowed" check box ... Read more

1
votes
Fixed

NetworkManager doesnt become "ready" if online scene is set, and offline...

Networking

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Oct 07, 2015

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Version/s:

NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more

2
votes
Duplicate

Directional Lightmaps produce green/white artefacts for specific scene

Progressive Lightmapper

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Oct 07, 2015

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Version/s: 5.2.1p2

Duplicate: http://issuetracker.unity3d.com/issues/gi-lightmapping-artifacts To reproduce:1. Open attached project (Blender is requir... Read more

11
votes
Fixed

[UI] Input Delay in 5.2 (not in 5.1)

UI

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Oct 07, 2015

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Version/s: 5.1.2p1

In version 5.2 there is a delay when attempting to navigate through UI using an axis, which is not present in version 5.1. Reproduct... Read more

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