Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.1p2
Issue ID
734255
Regression
No
[DX11] Screen flips upside down with non native full screen resolution & PostFX
1. Open attached "Flip" project.
2. Build and run this project.
3. Select native screen resolution and make sure "Windowed" check box is unchecked.
4. Repeat step 3 with non native screen resolution.
5. Notice, that screen is flipped upside down.
Note: Screen doesn't flip with DirectX 9. Also only happens if an image effect leaves current render target different from destination one of OnRenderImage.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
Add comment