Search Issue Tracker
Not Reproducible
Votes
3
Found in
5.2.1p1
Issue ID
734329
Regression
No
Unity crashes when running out of ram when baking lighting
To reproduce:
1. Open attached project
2. Open scene "CastleCoaster"
3. Build lighting
One of the threads will slowly (in 10-15 min.) eat up the available RAM until there is almost none left, then RAM usage will stay at 94-99% for 10-15 minutes, a few errors will be thrown (Failed executing external process for 'Clustering' job.) after which Unity will crash, with some other results, such as:
-Resetting the desktop wallpaper
-Changing the resolution to the smallest possible
-Crashing the graphics card
-Crashing other applications
Expected result: Unity doesn't crash, or at the very least doesn't produce the mentioned effects and displays a message explaining that it crashed because it ran out of RAM.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected
- [Usability] Selecting Animations Clips in a Blend Tree's Motion List does not Visualize their Weight if all Weights have been enabled previously
Add comment