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0
votes
Fixed

[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...

Deployment Management

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Jul 14, 2017

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Version/s: 5.3.7p4

To reproduce:1. Open attached project2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: scene... Read more

0
votes
By Design

[Gradle] CommandInvokationFailure: Gradle build failed with with non-zer...

Mobile

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Jul 13, 2017

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Version/s: 5.6.2f1

Steps to reproduce: 1) Download attached project 'ExportGradleFailure.zip' and open in Unity2) Make sure BuildSystem is set to Gradl... Read more

8
votes
Fixed

NavMesh is generated differently depending on the world position of the ...

AI Navigation

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Jul 13, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip)2. Open the "NavmeshRepro" scene3. Open Navigation window4. ... Read more

1
votes
Fixed

[AssetBundles] AssetBundle.LoadAllAssets does not load objects in the bu...

Asset Bundles

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Jul 13, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Open user attached project2. Open Test.scene3. Select the "Test Loader" object in the hierarchy, notice that "... Read more

0
votes
Fixed

Crash in mono_jit_runtime_invoke when Animator instantiated from Script ...

Animation

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Jul 13, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Open the attached users project "2017AnimatorCrash" and "scene" scene2. Enter playmode and open Animator window3... Read more

0
votes
Duplicate

MonoDevelop throws errors when being attached to Unity projects with .NE...

CodeEditors

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Jul 13, 2017

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Version/s: 2017.1.0f3

Reproduction steps:1) Create or open already existing project2) Switch your code editor to MonoDevelop3) Change project Scripting Ru... Read more

68
votes
Fixed

[Windows] Editor uses OS locale settings (i.e. commas instead of dots in...

Themes

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Jul 13, 2017

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Version/s: 2017.1.0f3

Setting the Project to use the new Experimental .NET 4.6 support apparently results in the Editor using the OS's Locale for formatti... Read more

0
votes
Duplicate

Event System does not trigger if Canvas Render mode is set to "Screen Sp...

uGUI

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Jul 13, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Open attached project2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same)3... Read more

0
votes
By Design

Intensity of decoded directional lightmap vs. realtime light on a normal...

Shaders

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Jul 13, 2017

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Version/s: 2017.1.0f3

Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more

0
votes
Fixed

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