Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.4p1
Issue ID
914378
Regression
No
[Oculus, Audio] Crash in SoundManager::UnloadClip when unplugging the USB cable
Steps to reproduce:
1) Download and open attached project "AudioCrashTest.zip"
2) Make sure VR mode is enabled in player settings
3) Make sure Rift audio is enabled under Playback devices in your computer and Rift audio is not a primary or default device
4) Build and play the project with scene "AudioCrashTest" included
5) Once the project is playing, unplug Oculus headset USB cable (not the HDMI)
6) Wait until error appears in build (notice no audio is now playing)
7) Plug it back in
8) Exit the app
Actual result: Crash
Expected: It shut downs correctly, no crashing
Tested and reproduced on:
Windows 10
Oculus CV1
Unity 5.4.5p2, 5.6.1p1
Note: On 5.6.1p1 it crashes on simply unplugging cable
Not reproducible in:
2017.2.0a1, 2017.1b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment