Search Issue Tracker
"Deferred" Rendering Path not rendering 2D Tilemap
Repro steps: 1. Open "MinimalReproProject.zip"2. Open "Scene" scene3. Click on the Main Camera4. See how the sprites are rendered5. ... Read more
[Renderer] Most vertex streams cannot be added
Adding vertex streams in the inspector has stopped working. Repro steps:1. Open Scene1 from the attached project, or create a new pa... Read more
Setting UnityEngine.UI.Text.text property repeatedly causes a memory leak
How to reproduce:1. Open "TextMemoryLeak" project2. Open the Scene3. Enter Play mode and check the memory usage for some time4. Stop... Read more
Multiple Assets with identical GUIDs are not assigned new ones if they a...
Repro steps: 1. Open "asset-guid.zip"2. In File Explorer copy the "Assets\enUS" subdirectory. This will create two assets with the G... Read more
Editor crash when calling RepaintImmediately followed by Close on Editor...
Editor crashes when calling RepaintImmediately followed by Close on EditorWindow. See included project for three tests, one of which... Read more
[Android] VideoPlayer stuttering and dropping frames
How to reproduce:1. Open stripped project from OC2. Deploy app to device3. Click 'Breathing'4. Click 'What are the benefits?'5. Clic... Read more
[Regression] Distance of projectile flight become smaller after upgradin...
In 2017.2.0a1 everything works fine, but after upgrading this project to 2017.2.0b1-b3 the distance of projectile flight become smal... Read more
TextMesh Pro A$ package fails on 2017.2
1. What happenedI've imported the most recent version of TMPro package from forum https://forum.unity3d.com/threads/textmesh-pro-now... Read more
Camera with clear depth is rendered in wrong order with GLCore in the Ed...
Steps to reproduce:1. Open the attached project2. Open the SingleCameraRepro scene3. Observe a camera with clear depth and reduced v... Read more
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'. Repro steps: 1. open attahced project (it's an asset store packa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy