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Fixed in 2017.2.0f3
Votes
1
Found in
2017.2.0b3
Issue ID
931004
Regression
Yes
TextMesh Pro A$ package fails on 2017.2
1. What happened
I've imported the most recent version of TMPro package from forum https://forum.unity3d.com/threads/textmesh-pro-now-available-from-unity.458634/ from here: https://drive.google.com/open?id=0B1iR_Z6pySn2elZXdzJLbzNheGM
When trying to access/play a demo scene, I'm getting:
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'.
TMPro.TextMeshPro.SetArraySizes (System.Int32[] chars)
TMPro.TMP_Text.ParseInputText ()
TMPro.TextMeshPro.OnPreRenderObject ()
TMPro.TextMeshPro.Rebuild (CanvasUpdate update)
TMPro.TMP_UpdateManager.OnCameraPreRender (UnityEngine.Camera cam)
UnityEngine.Camera.FireOnPreCull (UnityEngine.Camera cam) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/CameraBindings.gen.cs:741)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and
NullReferenceException: Object reference not set to an instance of an object
TMPro.TMP_Text.FillCharacterVertexBuffers (Int32 i, Int32 index_X4, Boolean isVolumetric)
TMPro.TextMeshPro.GenerateTextMesh ()
TMPro.TextMeshPro.OnPreRenderObject ()
TMPro.TextMeshPro.Rebuild (CanvasUpdate update)
TMPro.TMP_UpdateManager.OnCameraPreRender (UnityEngine.Camera cam)
UnityEngine.Camera.FireOnPreCull (UnityEngine.Camera cam) (at /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/CameraBindings.gen.cs:741)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
And nothing is displayed.
The same works fine in 2017.1. The package needs be updated for 2017.2 as well.
2. How we can reproduce it using the example you attached
- Open e.g. scene '02 - Multi-line TextMesh Pro'
>>> Observe errors in Console
- Play
>>> Scene enters Play mode, but nothing is displayed
Comments (3)
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esverin
Aug 18, 2017 12:22
This happens for me in 2017.2.0b5 as well
MrKilljoy
Aug 06, 2017 11:38
In 2017.2 b5 with UI text:
"MissingMethodException: Method 'UnityEngine.Mesh.Clear' not found.
TMPro.TextMeshProUGUI.SetArraySizes (System.Int32[] chars) (at <454f2973f89348aa975b66532b873929>:0)
TMPro.TMP_Text.ParseInputText () (at <454f2973f89348aa975b66532b873929>:0)
TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <454f2973f89348aa975b66532b873929>:0)
TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <454f2973f89348aa975b66532b873929>:0)
UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs:150)
UnityEngine.Canvas:SendWillRenderCanvases()"
As mentionned, textmesh doesn't appear, only the RectTransform gizmos do
Infrid
Jul 31, 2017 15:59
me too