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Camera with clear depth is rendered in wrong order with GLCore in the Ed...
Steps to reproduce:1. Open the attached project2. Open the SingleCameraRepro scene3. Observe a camera with clear depth and reduced v... Read more
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'. Repro steps: 1. open attahced project (it's an asset store packa... Read more
[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...
Systems with sub emitters set to inherit "everything" now will also inherit lifetime.This is an issue particularly with death sub em... Read more
[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...
1. What happenedEditor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from ... Read more
[Standalone] Artifacts (interpolation) when running build on non-native ...
How to reproduce:1. Open user-supplied project2. Load scene "main"3. Build & run4. Select a non-native resolution (tested on 102... Read more
[Mac] Specific h264 Video Clip stops playing/lags after a few seconds wh...
How to reproduce:1. Open the attached "VideoPlayerBug2" project and "Repro" scene2. Enter playmode, video clip should be played Expe... Read more
[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...
How to reproduce:1. Download attached project file2. Play the "Particles" scene Expected result: Particles system works fine without... Read more
When project has compiling error, some prefabs get broken GUI and spams ...
How to reproduce:1. Open the attached project or download "Toy Car Game" from Asset Store2. Notice that it has one compilation error... Read more
[Timeline] The current position of Animation Window linked with Timeline...
Steps to reproduce:1. Open user attached project ("TimelineLinkCurrentTime")2. Select the "New Timeline" from the Hierarchy3. Double... Read more
[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents
Steps to reproduce:1. Open the attached project2. Build to iOS3. Run on a device4. In XCode, go to Debug -> Capture GPU Frame5. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject