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Blit operation is tripled when another Camera is active in the scene
Reproduction steps:1. Open the attached project.2. Play the scene.3. Open Window > Frame Debugger.4. Enable it. Actual behavior:-... Read more
Editor becomes unresponsive when calling ScreenCapture.CaptureScreenshot...
How to reproduce:1. Open the "Test" scene in the attached project.2. Change the resolution of the game view to a fixed large value (... Read more
Learn projects do not let you choose a location to save the project
This is problematic because the main disk can often be a (low space) SSD. it can be "Kept" later, but the option should be present t... Read more
[Collider2D] 2D Colliders on a prefab crashes when entering to Play mode
To reproduce: 1. Download attached project "932576.zip" and open in Unity2. Open "BattleScene" scene3. Enter Play mode Expected Resu... Read more
Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Open a hardware monitoring program (e.g HWmoni... Read more
Objects in "Ultimate Rope Editor" explode when entering play mode
To reproduce: 1. Download attached project "A$ BASH 2017.2 part 4.zip" and open in Unity2. Open "04 - Breakable ropes" scene3. Enter... Read more
The function "GetComponentInParent" returns null when the parent object ...
Reproduction steps:1. Open the attached project;2. Build the scenes on Standalone platform;3. Open the built project;4. Click "LAN H... Read more
Prefabs and Undo leads to crash
Reproduction steps: 1. Open "MinimalReproProject.zip"2. Open the "Main" Scene3. Drag and Drop "Prefab A" from the Project window ont... Read more
[UNET] Player is not spawned when the scene is played a second time
Steps to reproduce:1. Open user attached project (BoringProject)2. Open simplecube.unity scene3. Play the scene4. Notice that a cube... Read more
[Regression] Build and Run tries to create Standalone executable named "...
Steps to reproduce:1. Create new project2. Press CTRL + B3. When you are asked where to build just leave file name blank and press c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor