Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0b8
Issue ID
916586
Regression
No
Entering play mode while editing avatar throws InvalidOperationException error
Entering play mode while configuring avatar throws InvalidOperationException error and when exiting play mode, editor returns to the previous scene without saving any changes
To reproduce:
1. Open attached project "animationavatar.zip"
2. Open "k.unity" scene
3. Select Assets > Ethan > EthanAvatar and press Configure Avatar
4. Make any changes to the scene example (change Transform Position X from 0 to 1)
5. Enter play mode, observe in console InvalidOperationException
6. Exit play mode
Expected result: editor returns to Avatar Configuration scene
Actual result: editor returns to previous opened scene without saving any changes
Reproduced on: 5.5.0f3 5.6.1p2 2017.1.0b8 2017.2.0a1
Notes: even if you save the scene before pressing play, the new scene saves the name but the animations does not work, because EthanAvatar did not save the changes inside itself
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment