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NavMesh is generated differently depending on the world position of the ...
To reproduce: 1. Open the project, attached by the user (NavmeshBug.zip)2. Open the "NavmeshRepro" scene3. Open Navigation window4. ... Read more
[AssetBundles] AssetBundle.LoadAllAssets does not load objects in the bu...
Steps to reproduce:1. Open user attached project2. Open Test.scene3. Select the "Test Loader" object in the hierarchy, notice that "... Read more
Crash in mono_jit_runtime_invoke when Animator instantiated from Script ...
How to reproduce:1. Open the attached users project "2017AnimatorCrash" and "scene" scene2. Enter playmode and open Animator window3... Read more
MonoDevelop throws errors when being attached to Unity projects with .NE...
Reproduction steps:1) Create or open already existing project2) Switch your code editor to MonoDevelop3) Change project Scripting Ru... Read more
[Windows] Editor uses OS locale settings (i.e. commas instead of dots in...
Setting the Project to use the new Experimental .NET 4.6 support apparently results in the Editor using the OS's Locale for formatti... Read more
Event System does not trigger if Canvas Render mode is set to "Screen Sp...
How to reproduce:1. Open attached project2. Set Canvas Render mode to "Screen Space - Camera" or "World Space" (result is the same)3... Read more
Intensity of decoded directional lightmap vs. realtime light on a normal...
Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more
Adding a script with "Add Component" crashes Unity
Repro steps: 1. Open "MinimalReproProject.zip"2. Click on the Main Camera in the Hierarchy window3. In the Inspector window click on... Read more
[Timeline] Timeline with a disabled Audio Source causes Editor Crash whe...
To reproduce:1. Open a scene in a project which contains an audio clip2. Create a timeline3. Create a Game Object with an Audio Sour... Read more
All about bugs
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