Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 2017.1.X
Won't Fix in 5.6.X
Votes
1
Found in
5.6.1p2
Issue ID
917931
Regression
No
Adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling results in inconsistent behaviour
To reproduce:
1. Open attached Unity project "AutoTiling.zip"
2. Open "Test" scene
3. Click on "wood with caps" object in the Hierarchy
4. Adjust its Box Collider 2D offset and observe the result
Expected result: Adjusting the offset should move the whole collider or multiple colliders in an axis it or they are dragged by
Actual result: Adjusting the offset results in inconsistent and weird behaviour (see attached gifs "autotilingbug.gif" and "autotilingbug2.gif")
Reproduced on: 5.6.0b3, 5.6.1p2, 2017.1.0b8, 2017.2.0a2
Note: not able to reproduce on older versions because there is no Auto Tiling option
NOTE: fixed in 2017.1.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment