Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.1f1
Issue ID
917926
Regression
No
Setting RenderTexture.active when the script executes in edit mode results in objects not selectable in scene view
To reproduce:
1. Open attached Unity project "TestRenderTexture.zip"
2. Open "Test" scene
3. Try to click on either camera or directional light in scene view
Expected result: Clicking on an object in scene view should prompt the inspector window and 3d manipulation gizmo
Actual result: Clicking on an object does not do anything
Note: commenting out either line 5 ([ExecuteInEditMode]) or line 20 (RenderTexture.active = m_texture;) fixes the bug
Reproduced on: 5.5.4f1, 5.6.1p2, 2017.1.0b8, 2017.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment