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Models using excluded render paths with shader variants disabled in defe...
Steps to reproduce:1. Open attached project2. Select Cube in Project view3. In Inspector set Shader property to "Custom"->"Previe... Read more
When undoing Grid values, those changes are not updated in scene view
Reproduction steps:1. Create a new project.2. Create Tilemap.3. Select Grid.4. Change Cell Swizzle.5. Undo that change. Expected res... Read more
[OpenGL][Windows x86] OpenGL Builds crash on Windows 7 32-bit with Intel...
Empty Windows x86 Builds with Auto Graphics API for Windows set to OpenGLES2 or OpenGLES3 crashes on Windows 7 32-bit computers with... Read more
Line is not on its place in QualitySettings view in Inspector
How we can reproduce it1 Open Unity Editor and create new project2 Go to Menu->Edit->ProjectSettings->Quality Actual result... Read more
Inconsistency in names of the Physics and Physics2d settings
When open Physics settings - the window name is "PhysicsManager" but for Physics2d settings the window name is "Physics2dSettings"Wh... Read more
No icons for XR components
Steps to reproduce : - create a new game object- go to Add component- select the XR category and notice none of the components have ... Read more
Letter "I" is cut in Physics and Physics2d settings
How we can reproduce it1 Open Unity Editor and create new project2 Go to Menu->Edit->ProjectSettings->Physics (or Physics2D... Read more
LogAssert.Expect(LogType.Error, message) passes with LogType.Warning
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run tests, both tests pass Expected result: both tests should... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce:1. Open QA-supplied project2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equivale... Read more
[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass
Steps to reproduce:1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project2. Select "Terrain" game object and in script set "E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field