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Won't Fix

Votes

0

Found in

5.6.1f1

Issue ID

919519

Regression

No

A synced variable, changed by passing it to a function with parameter ref, does not sync between server and client

Networking

-

To reproduce:

1. Open the project, attached by tester (syncVarRef.zip)
2. Build the project for standalone
3. Launch the build as host
4. Enter Play mode in the editor and connect as client
5. In host, press Space
6. In Editor, select each Cube game object individually in the Hierarchy
7. Observe the Test script in the Inspector (both cubes' lookTarget value is 0)
8. (Optional) Observe the Test.cs script

Expected: changing a synced variable by passing it into the method by reference causes the variable to sync between the server and client
Actual: variable is not synced when passed into the method by reference

Reproduced in 5.4.5p2, 5.5.4f1, 5.6.1f1, 2017.1.0b9, 2017.2.0a3

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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