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"TextMesh Pro Essential Resources are missing" error after successful im...
Steps to reproduce: Create a new HDRP project. Window > Package Manager > High Definition RP > Samples and import HDRP Mate... Read more
The "GraphicsBuffer.SetCounterValue" method does not set the counter val...
How to reproduce:1. Open the “CounterTest“ project2. Open the “Test“ scene3. Navigate to “File > Build Profiles“4. Build and Run ... Read more
There's a gap between the last cascade and the baked Shadow map when dis...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/OutdoorsScene“ scene3. Zoom in and out in the Scene View4. ... Read more
DisplayInfo.WorkArea x and y values are not set when using 'Screen.GetDi...
How to reproduce:1. Ensure there are at least 2 monitors connected2. Open the attached “IN-82146“ project3. Open the "SampleScene" s... Read more
Height Mesh generation results in unexpected spikes/streaks across the w...
How to reproduce:1. Open the “ReproProjectNavMesh“2. Open the “Export“ scene3. Open the “Navigator“ GameObject in the Inspector4. Un... Read more
Wheel Colliders start clipping the ground when changing parent RigidBody...
How to reproduce:1. Open the “WheelColliderBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Select “Buggy” GameObject i... Read more
NavMeshLinks are not generated when using "Generate Links"
How to reproduce:1. Open the attached “IN-82178“ project2. Open the “Gym“ scene3. Select the “NavMesh“ GameObject in the Hierarchy w... Read more
[Android, 2022.3 only] "Could not parse input actions in JSON format" er...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the “Assets/Samples/XR Interaction Toolkit/<version number>... Read more
Texture type of the Lightmaps is set incorrectly when the lighting is baked
How to reproduce:1. Open the attached “LightmapDifference“ project2. Open the “SampleScene”3. Open the Lighting window (Window → Ren... Read more
Not Saving Modified Scene When Exiting Runtime
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Create a new Empty Game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names