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Fixed in 6000.0.17f1

Votes

0

Found in

6000.0.15f1

7000.0.0a1

Issue ID

UUM-78053

Regression

No

The "GraphicsBuffer.SetCounterValue" method does not set the counter value when used in the WebGL application with the WebGPU backend

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How to reproduce:
1. Open the “CounterTest“ project
2. Open the “Test“ scene
3. Navigate to “File > Build Profiles“
4. Build and Run for the WebGL platform
5. Observe the Label in the top left corner

Expected result: The Label is displaying the values between 0 and 3
Actual result: The Label is displaying values that increase indefinitely

Reproducible with: 6000.0.15f1
Could not test with: 2021.3.42f1, 2022.3.42f1 (WebGPU backend in Unity not supported)

Reproducible on: macOS 14.5 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested

Note: Works as expected in the Play Mode in the Editor

  1. Resolution Note (fix version 6000.0.17f1):

    Fix counter buffer usage with WebGPU, and resolve an issue with a possible crash from AsyncGPUReadback.

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