Search Issue Tracker
Fixed
Fixed in 6000.0.17f1
Votes
0
Found in
6000.0.15f1
Issue ID
UUM-78053
Regression
No
The "GraphicsBuffer.SetCounterValue" method does not set the counter value when used in the WebGL application with the WebGPU backend
How to reproduce:
1. Open the “CounterTest“ project
2. Open the “Test“ scene
3. Navigate to “File > Build Profiles“
4. Build and Run for the WebGL platform
5. Observe the Label in the top left corner
Expected result: The Label is displaying the values between 0 and 3
Actual result: The Label is displaying values that increase indefinitely
Reproducible with: 6000.0.15f1
Could not test with: 2021.3.42f1, 2022.3.42f1 (WebGPU backend in Unity not supported)
Reproducible on: macOS 14.5 (Intel), Windows 10 Pro (22H2)
Not reproducible on: No other environments tested
Note: Works as expected in the Play Mode in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning after building a project with URP Sample
- MissingReferenceException after clicking "Fix now" on NormalMap settings
- The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
- Scene is marked as dirty when opening the project with Vertical Layout Group added as a Component
- Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled
Resolution Note (fix version 6000.0.17f1):
Fix counter buffer usage with WebGPU, and resolve an issue with a possible crash from AsyncGPUReadback.