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Fixed in 2021.3.48f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.1.0a1, future release
Votes
8
Found in
2021.3.42f1
2022.3.41f1
6000.0.14f1
6000.1.0a7
Issue ID
UUM-78038
Regression
No
There's a gap between the last cascade and the baked Shadow map when distance Shadowmasks are enabled
Reproduction steps:
1. Open the “ReproProject“ project
2. Open the “Assets/OutdoorsScene“ scene
3. Zoom in and out in the Scene View
4. Observe the “Cube” GameObject’s shadow on the plane
Expected result: The shadow does not disappear at any distance
Actual result: The shadow disappears at a certain distance and then appears again
Reproducible with: 2021.3.42f1, 2022.3.41f1, 6000.0.14f1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
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larsbertram1
Nov 26, 2024 12:31
this also affects pure real time shadows which show popping shadow casters in the last cascade.