Search Issue Tracker

0
votes
Fixed

[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...

Visual Effects - Legacy

-

Jul 14, 2017

-

Version/s: 2017.1.0f3

Systems with sub emitters set to inherit "everything" now will also inherit lifetime.This is an issue particularly with death sub em... Read more

0
votes
Fixed

[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...

Graphics - General

-

Jul 14, 2017

-

Version/s: 5.6.2p2

1. What happenedEditor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from ... Read more

0
votes
Fixed

[Standalone] Artifacts (interpolation) when running build on non-native ...

Deployment Management

-

Jul 14, 2017

-

Version/s: 2017.1.0f3

How to reproduce:1. Open user-supplied project2. Load scene "main"3. Build & run4. Select a non-native resolution (tested on 102... Read more

1
votes
Fixed

[Mac] Specific h264 Video Clip stops playing/lags after a few seconds wh...

Video

-

Jul 14, 2017

-

Version/s: 2017.1.0f3

How to reproduce:1. Open the attached "VideoPlayerBug2" project and "Repro" scene2. Enter playmode, video clip should be played Expe... Read more

24
votes
Fixed

[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...

Visual Effects - Legacy

-

Jul 14, 2017

-

Version/s: 5.6.0b11

How to reproduce:1. Download attached project file2. Play the "Particles" scene Expected result: Particles system works fine without... Read more

0
votes
Fixed

When project has compiling error, some prefabs get broken GUI and spams ...

Asset and Scene Management

-

Jul 14, 2017

-

Version/s: 2017.2.0b3

How to reproduce:1. Open the attached project or download "Toy Car Game" from Asset Store2. Notice that it has one compilation error... Read more

1
votes
Fixed

[Timeline] The current position of Animation Window linked with Timeline...

Timeline

-

Jul 14, 2017

-

Version/s: 2017.1.0f3

Steps to reproduce:1. Open user attached project ("TimelineLinkCurrentTime")2. Select the "New Timeline" from the Hierarchy3. Double... Read more

0
votes
Fixed

[Metal][iOS] RenderTexture.DiscardContents() doesn't discard contents

Mobile Graphics

-

Jul 14, 2017

-

Version/s: 5.6.2f1

Steps to reproduce:1. Open the attached project2. Build to iOS3. Run on a device4. In XCode, go to Debug -> Capture GPU Frame5. O... Read more

0
votes
Duplicate

[WebGL] IL2CPP crash: 'INFO:root:Checking JS engine ['...\node.exe','--s...

WebGL

-

Jul 14, 2017

-

Version/s: 2017.1.0f3

To reproduce:1. Open project2. Build scene for WebGL Expected: scene will be built without any errorsActual: IL2CPP.exe crashes, an ... Read more

0
votes
Fixed

[macOS] Setting fullscreen resolution in macOS stretches/squashes windo...

Deployment Management

-

Jul 14, 2017

-

Version/s: 5.3.7p4

To reproduce:1. Open attached project2. Build and run 'test' scene, set resolution to 1280x1024 fullscreen Expected vs Actual: scene... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.