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27
votes
Duplicate

[UI] RenderTexture does not render World Space UI

UI

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Apr 28, 2016

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Version/s: 5.3.4p4

[UI] RenderTexture does not render World Space UI 2. How we can reproduce it using the example you attached 1) Download project and... Read more

1
votes
Won't Fix

[Shadows]Spotlight Shadows - Displaying Incorrectly at Specific Angle

Shadows/Lights

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Apr 28, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1) Download attached project. 2) Open scene "Test". 3) Gently drag spotlight on Z axis forward and backward in ... Read more

1
votes
By Design

Flare starts to flicker when rigidbody has certain velocity

Camera

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Apr 28, 2016

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Version/s: 5.4.0b16

Steps to reproduce: 1. Open attached project 2. Open scene "Scenes/MainScene" 3. Run it 4. Notice that once velocity is around 200 ... Read more

0
votes
Fixed

[WSA] on Universal 10 Screen.orientation returns incorrect orientation s...

Windows Store Apps

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Apr 28, 2016

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Version/s: 5.3.4p5

When setting the default orientation to "Portrait", but running it in desktop mode on the Surface 4, starting in landscape orientati... Read more

0
votes
Fixed

Incorrect shadows displayed after importing the "Ultimate FPS" project. ...

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b17

Incorrect shadows displayed after importing the "Ultimate FPS" project. The editor needs to be closed and the project reopened. 1. ... Read more

0
votes
By Design

[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not a...

Serialization

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Apr 28, 2016

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Version/s: 5.4.0b17

[Upgrade] Zone Controller Pro package contains "LoadAssetAtPath is not allowed to be called from a ScriptableObject constructor" 1.... Read more

2
votes
Fixed

[Texture3D] Add Texture3D.SetRawTexture data

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b14

Texture3D does not have Get/SetPixels working on RHalf (single channel FP16) format. And since there's no way to get raw data in/out... Read more

5
votes
Fixed

[Texture3D] Allow non-power-of-two Texture3D sizes

Graphics - General

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Apr 28, 2016

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Version/s: 5.4.0b14

Currently Texture3D requires POT sizes. This is not very convenient for some use cases (e.g. 3D LUTs etc.). Modern GPUs can do NPOT ... Read more

5
votes
Fixed

[iOS] App crashes with EXC_BAD_ACCESS using UnityWebRequest

iOS

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Apr 28, 2016

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Version/s: 5.3.4p5

To reproduce: 1. Open attached project ("792606.zip") 2. Build for iOS 3. Run on iOS device 4. Hit either of the 2 buttons Actual b... Read more

0
votes
Fixed

[Shadows/Particles] Visual shadow like artifacts with particles using le...

Shuriken

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Apr 28, 2016

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Version/s: 5.4.0b17

Steps to reproduce: 1. Download and import attached project. 2. Open scene: Strip 3. Press play 4. Press in Game view several times... Read more

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