Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.4p5
Issue ID
792618
Regression
No
[WSA] on Universal 10 Screen.orientation returns incorrect orientation state on startup
When setting the default orientation to "Portrait", but running it in desktop mode on the Surface 4, starting in landscape orientation. In this case the orientation will be reported to be Portrait, even though the OS has forced it to be in landscape.
Repro steps:
- Set the default orientation to Portrait in Player Settings.
- Put your Surface tablet in desktop mode (not tablet mode) and out it in landscape left orientation.
- start the app, it will open in a window, forced into landscape by OS regardless of default orientation.
- the app will wrongly report "Portrait" as its orientation.
- rotate the device to another orientation, the orientation will be updated correctly.
So it seems as if Unity knows the correct orientation at all times, but is not updating the default orientation API correctly on startup in these cases.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Add comment