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[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when th... Read more
Headless mode not rendering the spritesheet from RenderTexture to PNG
To reproduce: Part I: Building 1) Open attached project2) In top menu, select Build Tools -> Standalone -> (Re)create Standalo... Read more
[Mobile][VR] UI Mask component fails to mask child object when certain V...
To reproduce: 1. Download and open attached "Android Mask Bug.zip" project.2. Build and run on a device.3. Notice the initial green ... Read more
[IL2CPP] Casting Int32 to enum fails on runtime when app is built with i...
Steps to reproduce:1. Open attached project2. Build app for UWP with il2cpp scripting backend3. Open VS solution4. Deploy on local m... Read more
Menu.SetChecked state is lost after entering a Play mode in the Editor
Reproduction steps:1. Open the attached project "MenuItemCheck.zip";2. Click on MenuItemCheck -> The Menu Item to set the check i... Read more
Missing components are not displayed in the inspector
To reproduce: 1. Open the project, attached by the user (ComponentsError.zip)2. Open the "MissingComponents" scene3. Enter Play mode... Read more
[Troubleshooter] My Open Issues show only QA Incoming incidents, but oth...
[Troubleshooter] My Open Issues show only QA Incoming incidents, but other types of issues. To repro:1. Run Troubleshooter.2. Go to ... Read more
[iOS][Metal] Rendering in non-native resolution does not work
To Reproduce: 1. Build and run the attached project on iOS (Metal).2. Observe that after the resolution is set to 1280x720 nothing i... Read more
Preview window on new empty Blend Tree shows "- Infinity" (-2147483648:52)
- please see attached image and video in comments How we can reproduce it using the example you attached1 Create new project2 Go to ... Read more
Animator shows that animation is looped when it is not
To reproduce:1. Open the attached project2. Open the "Test" scene3. Play the scene4. Observe that Animator shows "New Animation" as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size