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[Tags] Incorrect tag is used when building players if the tag position i...
To reproduce:1. Open my attached project2. From Tags & Layers panel, remove any tag before Tagas23. Enter Play mode, observe the... Read more
Cannot adjust import settings while video is playing in inspector
The Video importer inspector gives an error and creates an invalid asset if you try to modify settings while the video is playing in... Read more
[TextureFormat] BC6H texture causes crash when opening project
Steps:1. Open repro project (attached in comment) with Unity2. Crash Reproducible in : 2017.2.0p2, 2017.1.2p2, 5.6.4p3, 5.6.4p1Not r... Read more
Deleting a clip from a Blend Tree in the Inspector generates errors
When deleting a clip from a blend tree in the Animator controller graph (select the clip node in blend tree & RMB > delete), ... Read more
Selection box gets stuck in Timeline, when releasing left or right mouse...
Steps to reproduce:1. Create an object with Timeline.2. Open Timeline window.3. Use Left or Right mouse button, to select, hold and ... Read more
AssetDataBase.FindAssets fails to find changed scriptable objects by type
Steps to reproduce:1. Open user attached project2. Observe that a Locale extends a Scriptable Object3. type "t:Locale" within the pr... Read more
Mouse icon is stuck at "hand" in Timeline window, after middle mouse but...
To reproduce:1. Create object with timeline.2. Open timeline window.3. Press and hold middle mouse button to move around Timeline.4.... Read more
In Timeline window 'zooming out' requires scrolling more, if it was 'zoo...
To reproduce:1. Create an object with Timeline.2. Open Timeline window.3. Inside Timeline window zoom in to reach maximum zoom in.4.... Read more
Timeline can be zoomed in more, when 'zoom in' limit is reached and righ...
To reproduce:1. Create an object with a Timeline.2. Open Timeline window.3. Zoom in timeline as much as possible.4. Use right mouse ... Read more
[RenderTextureFormat] ConvertTexture() with R8 and RG16 crashes on DX12 ...
Crash on Windows DX12 and Vulkan, also Android Vulkan (Tested on Nvidia Shield, Tegra GPU) Step:1. Make sure you are using DX12 Edit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes